#pragma once
#include "GameState.h"
#include "GameMain.h"

class CGameStateWin:CGameState
{
public:
	Bitmap* bmBkg;

	void MessageEnter (HDC* pDC);
	void MessageUpdate( int iKey );
	void MessagePaint( HDC* pDC );
	void MessageExit();
public:
	CGameStateWin(CGameMain* pGameMain);
	CGameStateWin(void);
	~CGameStateWin(void);
};
